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Game Ms. Pac-Man

Super Nintendo Entertainment System
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  • Ms. Pac-Man №0
  • Ms. Pac-Man №1
  • Ms. Pac-Man №2
  • Ms. Pac-Man №3
Release Date1996
PlatformSuper Nintendo Entertainment System


In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Retro Achievements

They Meet (Arcade)Beat Highscore (Arcade)1600 (Arcade)They Meet (Mini)Beat Highscore (Mini)1600 (Mini)They Meet (Big)Beat Highscore (Big)1600 (Big)They Meet (Strange)Beat Highscore (Strange)1600 (Strange)The Chase (Arcade)The Chase (Mini)The Chase (Big)The Chase (Strange)Junior (Arcade)Junior (Mini)Junior (Big)Junior (Strange)The End (Arcade)The End (Mini)The End (Big)The End (Strange)

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